The global COVID-19 pandemic forced many countries to partially or totally confine their citizens and to move from a mainly classroom-based teaching model to e-learning or blended learning models. The lack of technical knowledge and the low digital literacy of the educational community caused a noticeable number of problems. The main objective of this project is to provide tools to students, families, teachers and school managers to appropriately face this new learning context. These tools will
This is the eRBOBSON Hub! eROBSON stands for: Educational Robotics at Schools Online with Augmented Reality This project has received funding from the European Union’s Erasmus Plus programme, grant agreement 2020-1-NO01-KA226-SCH-094120. Click here for the eROBSON webiste. The ultimate goal of this Erasmus+ KA2 project is to develop a strategic partnership and later – a self-sustained professional community in the intersection of Educational Robotics and Augmented reality. All activities related
AMASE wants to bridge the gap between advanced technologies in the real world and STEM education in the classroom for students from 12-18 years old within the context of advanced materials. This way, AMASE wants to help tackle two of Europe’s many challenges: stimulating youngsters to choose a STEM-profession and taking care of the environment, including climate change. The connection between environment and Advanced Materials sciences and environment and climate change might not be
Κοινότητα Σχολείων και Εκπαιδευτικών που συμμετέχουν στην Πιλοτική Εφαρογή του Ευρωπαϊκού Έργου Learning from the Extremes - LfE στην Κύπρο. Η Κοινότητα συντονίζεται από το Παιδαγωγικό Ινστιτούτο Κύπρου που συμμετέχει ως ο Εταίρος στο LfE και ως ο Εθνικός Συντονιστής του Έργου στην Κύπρο.
A Comunidade LfE Portugal reune todos os participantes de escolas portuguesas no projeto Learning from the Extremes de forma a poderem caminhar juntos nesta aventura, apoiando-se uns aos outros, partilhando experiências e recursos.
Tämä on suomalaisten Learning from the Extremes -hankkeeseen osallistuvien peruskoulujen ja toisen asteen oppilaitosten yhteisö. Täällä voit kysyä projektin aikana heränneitä kysymyksiä ja jakaa kokemuksiasi muiden hankkeessa mukana olevien opettajien ja rehtoreiden kanssa aloittamalla uuden tai vastaamalla vanhaan keskusteluun "Wall"-alueella. Voimme myös yhteisöportaalin avulla sopia seuraavista tapaamisajoista.
‘Collaboration for innovation and capacity building for an open ecosystem’ (I4OE) is an Erasmus+ Programme 2021, Key Action 2: Small Scale Partnership Project, coordinated by NUCLIO, involving six partners from three different European countries: Greece, Norway and Portugal. We envisioned this project as a means to answer the questions: how can we support community stakeholders to engage and collaborate effectively with schools in an open ecosystem? How can we support educators to work
Bringing together social enterprise, scientific research, and the arts. What is SciCulture? The SciCulture project, funded by Erasmus+ embraces the unknown by bringing together science, art and entrepreneurship. We do this by incorporating transdisciplinary practice — or combining specific areas of knowledge into a new type of knowledge — with design thinking. Why is SciCulture important? Too often the richness of expression found in the arts is restricted to galleries and theatre, just as the