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WET PLANET

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Water is essential to life. It need not be spelt out exactly how important it is. Yet water pollution is one of the most serious ecological threats we face todayWater pollution happens when toxic substances enter water bodies such as lakes, rivers, oceans and so on, getting dissolved in them, lying suspended in the water or depositing on the bed. This degrades the quality of water. Not only does this spell disaster for aquatic ecosystems, the pollutants also seep through and reach the

Reflecting for Change Portugal

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This community aggregates all the schools and projects developed in Portugal by the Reflecting for Change Schools.

RAYUELA: Empowering and educating young people for the internet by playing

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The RAYUELA project aims to empower and educate young people (children and teenagers primarily) in the benefits, risks and threats intrinsically linked to the use of the Internet by playing, thus preventing and mitigating cybercriminal behaviour. The internet has become an integral part of children and young people’s lives. The increased time spent online is prompting questions about whether they are in control of their internet usage. RAYUELA’s main goal is to understand the drivers and human

Adventure in Artificial Intelligence

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The project Adventure in AI uses a gamified approach to increase children’s AI literacy, to raise awareness and to equip educators with appropriate knowledge to address AI topics in the classroom and in other settings. This initiative is led by Aston University, schools and companies from 5 countries: • Aston University (UK) • CEIPSO Maestro Rodrigo (Spain) • Advancis Business Services, Lda (Portugal) • Boon Unipessoal, Lda (Portugal) . Ellinogermaniki Agogi (EA) This gamified learning approach

STEM και Υπολογιστική Σκέψη

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Η κοινότητα stem και Υπολογιστική Σκέψη αναφέρεται σε σενάρια με διεπιστημονικές προσεγγίσεις που προάγουν τον υπολογιστικό τρόπο σκέψης.

DOTS - Development of transversal skills in STEM

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The DOTS project is all about helping students develop key transversal skills while learning about science in formal and informal settings The DOTS project is working with professionals in STEM (Science, Technology, Engineering and Mathematics) and teacher trainers in order to address a certain gap between the educational policies, national curricula and societal needs. Bringing in international experts and giving them opportunities to co-create, analyze and reshape teacher training methods will

Computational Thinking and Acting (CoTA)

4    |    ICT
The goal of CoTA (Computational Thinking and Acting) Erasmus+ project is to develop and validate new learning and teaching ICT solutions in Computational Thinking and problem solving in primary schools. We explore the concept of Physical Computing and provide open learning activities for programming including teacher materials and teacher training. We have also developed scenarios for including programming into different subjects and a competence framework of Physical Computing linked to

DRIVE (Dos and don'ts regarding Road safety In the city while moVing around Every day)

2    |    Social Studies
Project Title: Walking around safely in our neighbourhood! Students walk around their neighbourhood and take photos related to road safety (e.g. road signs). Back in class, they bring their shots, then talk about them and road safety in general. Several relevant activities take place. As a final product, students create Road Safety leaflets for their classmates, teachers and parents.

Reflecting for STEM

15    |    Science
Αντικείμενο της κοινότητας είναι η εκπαίδευση STEM.

REFLECTING FOR CHANGE_IEP_GREECE

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Στην κοινότητα συμμετέχουν όλα τα σχολεία R4C από την Ελλάδα.

spaceEU

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spaceEU is a European-funded project that fosters a young, creative and inclusive European space community spaceEU implements an exciting space outreach and education programme to spark the interest of young people in STEAM (Science, Technology, Engineering, Arts and Maths), and to encourage them to consider space-related careers. The project inspires and broadens young minds, develops a sense of European and global citizenship, and through our shared human relationship with space, fosters long

GOSTEAM

29    |    Science
This is the educational community of the project GOSTEAM. GOSTEAM addresses teachers/educational staff, as well as secondary education students, cultivating students’ cognitive abilities and skills, such as problem-solving and critical thinking, in the interdisciplinary context of environmental literacy and global awareness. GOSTEAM is a three-year duration (2020-2023) KA2 Strategic Partnership in the field of school education, co-funded by the Erasmus+ programme of the European Union. It

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1    |    Mathematics
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Digital Media Literacy for Active Citizenship (DIMELI4AC)

2    |    ICT
The DIMELI4AC project (http://dimeli.eu/) pioneers to develop pilot-test and evaluate a tool kit which will support schools to establish their own DIGITAL MEDIA LITERACY ACTION PLAN in order: To empower young students to become responsible, critical, global citizens for the digitalised and connected world we live in, while creating blended learning opportunities to acquire digital and media literacy skills to safeguard democracy and common values. To utilise the non-working time of schools in

Διαδικτυακό θερινό σχολείο: Προς ένα ανοιχτό και ψηφιακά ώριμο σχολείο

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H συντονίστρια Εκπαιδευτικού έργου στις Φυσικές Επιστήμες του 4ου ΠΕΚΕΣ Αττικής Δρ. Ασημίνα Κοντογεωργίου σε συνεργασία με την Ελληνογερμανική Αγωγή, την Επιστημονική Ένωση για την Προώθηση της Εκπαιδευτικής Καινοτομίας (Ε.Ε.Π.Ε.Κ), το ΕΚΦΕ Αλίμου και το ΕΚΦΕ Ν. Σμύρνης, διοργανώνουν το διαδικτυακό θερινό σχολείο επιμόρφωσης εκπαιδευτικών «Προς ένα ανοιχτό και ψηφιακά ώριμο σχολείο». Το σχολείο στοχεύει στην εξοικείωση των συμμετεχόντων με την φιλοσοφία του ανοιχτού σχολείου που παρέχει ένα