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Scientific Escape Game

Hosted by OSOS , contributed by Sylvie on 2 March 2019

The realization of a scientific Escape Game requires to imagine a problem, an atmosphere, a scenario, but also to design puzzles and experiences. In addition to proposing a new format of animation to "love" science and develop scientific content, this project aims to implement multiple skills (observation, reflection, deduction, logic, investigative approach , design and experimentation), group work and communication, in order to restore knowledge and popularize it to different audiences, all linking to school programs. This project is divided into three phases :

1st phase (2 sessions of 2h):
- Presentation of the project to the students in partnership with Natacha DUBOIS, Mediator Resources and Services - Digital Option of the CANOPÉ network.
- Participation of students in an escape game developed by the network. Feedback and reflection on the purpose of an escape game and its objectives.

- Reflection on the theme (atmosphere) of the project, the constraints.
- Presentation of different types of possible puzzles (logic, manipulation, visual, deduction, auditory ...)

2nd phase: Implementation of a scientific approach (6 sessions of 2 hours):
- Conception of puzzles and experiences: these research and results will be recorded in a logbook and filmed for dissemination to the European schools partners of this project.

- Creation of the scenery / staging

3rd phase: Test (2 sessions of 2h)
- Staging - Communication and preparation for mediation
- Class test

ESCAPE GAME:
SCENARIO: A scientist a little crazy declares to have discovered the elixir of youth. Humanity would be quickly in dangerous overpopulation and put our planet in danger. The objective of the players is to discover the formula of this elixir hidden in the laboratory of the scientist to destroy it.

The players will be divided into 3 teams. Each team will have to solve 4 puzzles allowing them to discover the combination of a padlock opening a chest. Each chest contains a part of the formula of the elixir.

The students' work now consists of developing puzzles in the chosen subject (biology, chemistry and physics) allowing players to discover the combinations of chests leading to the formula of the elixir.

 

Learning Objectives
Science, biology, chemistry, physics, autonomy, group work, experimental approach