The project Adventure in AI uses a gamified approach to increase children’s AI literacy, to raise awareness and to equip educators with appropriate knowledge to address AI topics in the classroom and in other settings. This initiative is led by Aston University, schools and companies from 5 countries: • Aston University (UK) • CEIPSO Maestro Rodrigo (Spain) • Advancis Business Services, Lda (Portugal) • Boon Unipessoal, Lda (Portugal) . Ellinogermaniki Agogi (EA) This gamified learning approach
The goal of CoTA (Computational Thinking and Acting) Erasmus+ project is to develop and validate new learning and teaching ICT solutions in Computational Thinking and problem solving in primary schools. We explore the concept of Physical Computing and provide open learning activities for programming including teacher materials and teacher training. We have also developed scenarios for including programming into different subjects and a competence framework of Physical Computing linked to
The DIMELI4AC project (http://dimeli.eu/) pioneers to develop pilot-test and evaluate a tool kit which will support schools to establish their own DIGITAL MEDIA LITERACY ACTION PLAN in order: To empower young students to become responsible, critical, global citizens for the digitalised and connected world we live in, while creating blended learning opportunities to acquire digital and media literacy skills to safeguard democracy and common values. To utilise the non-working time of schools in
This is the eRBOBSON Hub! eROBSON stands for: Educational Robotics at Schools Online with Augmented Reality This project has received funding from the European Union’s Erasmus Plus programme, grant agreement 2020-1-NO01-KA226-SCH-094120. Click here for the eROBSON webiste. The ultimate goal of this Erasmus+ KA2 project is to develop a strategic partnership and later – a self-sustained professional community in the intersection of Educational Robotics and Augmented reality. All activities related
A project that combines the art of telling stories with the use of a variety of multimedia tools Eurospectives 2.0 stands for encouraging European learners in telling their stories and their perspectives as active citizens. As a spin-off of the strategic partnership, "Digital Natives", the partnership identifies good practices and lifelong approaches in digital learning and digital storytelling. The project aims to enhance the quality and relevance of the digital learning offer in education and
The “Schools as Sites for Food System Transformation” Summer School aims to familiarise participants with the concepts and methods of open schooling and living labs, providing a framework for educators and other societal actors to engage, discuss and explore how schools can become innovation incubators and accelerators within their local communities while offering new learning opportunities to their students. Summer School participants will be empowered to design and develop living-lab-based
This Community will enable networking and support of educators in the integration of ICT tools in teaching and learning by developing a learning-by-doing environment to be explored by themselves or with the guidance of a mentor.
The main aim of the Summer School is to familiarise participants with the Open Schooling Approach that describes and implements at scale a process that facilitates the transformation of schools to innovative ecosystems, acting as shared sites of learning for which leaders, teachers, students and the local community share responsibility, over which they share authority, and from which they all benefit through the increase of their communities’ science capital and the development of responsible
This community brings together educators and school leaders who are passionate about transforming schools into living labs for sustainability through Nature-Based Solutions (NBS). Within the framework of the NBS EduWORLD initiative, members design, implement, and share interdisciplinary projects that tackle real environmental challenges while fostering active citizenship and innovation. Join us to exchange ideas, showcase good practices, and connect with like-minded schools across Europe
The global COVID-19 pandemic forced many countries to partially or totally confine their citizens and to move from a mainly classroom-based teaching model to e-learning or blended learning models. The lack of technical knowledge and the low digital literacy of the educational community caused a noticeable number of problems. The main objective of this project is to provide tools to students, families, teachers and school managers to appropriately face this new learning context. These tools will
H συγκεκριμένη κοινότητα αφορά Έλληνες εκπαιδευτικούς κι έχει ως στόχο τη δικτύωση και υποστήριξη των εκπαιδευτικών στην ένταξη των Τεχνολογιών της Πληροφορίας & Επικοινωνίας (ΤΠΕ) στη διδασκαλία και μάθηση με απώτερο στόχο την καλλιέργεια της δημιουργικότητας των μαθητών. Στην κοινότητα αυτή θα έχετε τη δυνατότητα: SEARCH/SHARE COMMUNITY RESOURCES: Aναζήτησης και διαμοίρασης ‘Εκπαιδευτικού Περιεχομένου’ ('Educational Content'), το οποίο στη συνέχεια μπορείτε να αναπτύσσετε σε πλήρη Σχέδια