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BOSS

Hosted by OSOS , contributed by Meie van Laar on 8 March 2021

Wat en hoe kun je iets goeds doen voor goede doelen, waar acties aansluiten bij je persoonlijkheid en interesses?

Boss is een project dat ondernemerschap combineert met sociale innovatie. Studenten zetten bedrijven op en ondernemen actie voor een sociaal initiatief dat zij hebben gekozen. Voordat ze officieel van start gaan, worden ze voorbereid door: in contact te komen met sociale initiatieven, getraind te worden in sociale ondernemersvaardigheden en hun zakelijke vaardigheden te ontwikkelen. Daarna beginnen studenten officieel met hun eigen bedrijf en nemen ze alle stappen die echte organisaties moeten nemen. Ze schrijven een bedrijfsplan, ontwerpen acties op basis van persoonlijke interesses en worden op verschillende manieren ondersteund. Ze overwegen ook acties om hun sociale initiatief te ondersteunen. Interessant is dat dit project wordt georganiseerd door studenten die het jaar ervoor het project hebben gedaan. Tijdens het project komen de studenten regelmatig in contact met een echt publiek dat de studenten scherp houdt. Het project resulteert in originele en persoonlijke acties die studenten presenteren aan iedereen die geïnteresseerd is!

https://jijdebaaspg.jimdo.com/

ORGANISATIE:

European School Heads Association, ESHA
Herenstraat 35
3512 KB Utrecht, Netherlands
http://www.esha.org/

CONTACTPERSOON:
Suzanne de Kroon
suzannedekroon@gmail.com

Learning Objectives
Ondernemersvaardigheden, sociale innovatie, goede doelen, echte wereld, creativiteit, zakelijke vaardigheden

Addressed Challenge: Boss encourages learning in the real world, with real needs and real audience. Being meaningful to your community supports a school and the students, in a very structural way, to establish a relationship and to collaborate with the community. The ultimate goal of Boss is to reduce the gap between both worlds, the school and the community. In this FEEL phase we will introduce our students to the concept of Boss so that they understand it and then they can use it in later phases of this Accelerator.

  1. Students get the chance to learn more about social entrepreneurship and to develop their social entrepreneurial skills. They also get the opportunity to learn in a real world, with real need and real audience.
  2. The student can set up activities to support a charity.
  3. The student can come up with a creative idea together with others for a charity that is close to their hearts.
  4. The student can implement his idea with others in the form of a fictional company.
  5. The student can briefly, powerfully and attractively propagate his company in order to gain the support of others.

resources needed

Good relationships with organizations, entrepreneurs, experts and charities. They can contribute to the project in various ways, such as real life projects, workshops and giving feedback.

Time for teachers:

  • 20 hours during the preparation phase
  • One to two hours a week during the project and the whole project days.

The get more value:

  • Make a connection with the school
  • Possibility to integrate the project with other subjects
  • Possibility to involve students from other years with organizing the project. This is interesting, because they also can learn from the project and they often have interesting inputs, so the project can better connect to the needs of students.

 

The project gets more value if it is connected to as many people and organizations as possible, but also with other subjects and with the involvement of other years (teachers / students).

Available partnerships

Social Initiatives

To present themselves and ensures that students are so interested that they want to set up a company and take actions for that specific charity.

Entrepreneurs

They can help students with getting ideas and drawing up plans, but they can also give students feedback on their existing ideas or plans, after which students can improve these.

Experts from different areas

They can give workshops that support students with getting ideas/making plans and choices during their project

-Set up a company

-Networking

- Leadership

- Media / advertising

-Planning and organizing

Media

They can ensure that the community gets familiarity with the school project and the individual projects of the students. Media can also support schools to get experts and entrepreneurs who can help with some parts of the project (workshops / feedback students’ plans).

Task # 1
In this fase, students take time to reasearch the possibilities and they come up with ideas for a ussiness to support a chosen charity. They have to evaluate the charity, how it works, what they need. 

Task #2
Students work in assigned groups an brainstorm/share ideas on how to make money. They discuss and come up with an innovative business idea that will make profit. Profit will go to the charity or social initiative that they have teamed up with.

Task #3
Students will make a business plan and think what they will need and agree how they are going to carry out their idea. Teacher approves before they will execute their plans.

In this phase, students will work on their business idea. 

Task #1: Getting ready
Students will get their materials read and make all practical arrangements to execute their bussiness. A product is designed or a service is agreed on, they have thought of advertisement and outreach and get everything ready to 'get on the market' and sell their idea.

Task#2 : Execution
Students will execute their plans. They will start selling the product they designed or the services they offer. They work woh clients, and often have to make small adjusments and solve small, practical problems that turn up. 

Task #3: Closing up
Students make up the balance of the day (cost, income, profit) and wrtie their results down carefully.

Students share their results with their classmates, parents and the charity that they chose. They handover their profit to their chosen charity.

Tip: make an event for presenting and awarding the students for their hard work.