Hosted by OSOS , contributed by amichail on 29 July 2020
As part of a citizen education program, road safety awareness is achieved by designing a board game
Total time is 4 school hours.
The project can by done by hand or with online tools for older students.
What curriculum content will be addressed?
- Responsible Citizenship
- Road Safety Awareness
- Sustainability
How are four key 21st Century Skills addressed?
Creativity: Students research, imagine and design their own version of a board game
Communication: Students present their ideas and creations to the whole class
Collaboration: Students work in groups and interact with each other
Critical Thinking: Students research the material and choose the aspects they want to focus on
How will you know that they are learning? Students work in groups, share ideas, design their own template, present it to others and get feedback
In what ways will students reflect on progress? Self evaluation at each step of the design process both for each student and for the team. Peer evaluation after the presentation of their project
What is the challenge your students will tackle? Cooperate with each other, assimilate the material and produce a feasible design
Why is this meaningful to the students - what’s the hook? Students are encouraged to be creative while learning in a playfully way
What “enduring understanding” will be developed by students? Soft skills, Road Safety Awareness, Responsible Citizenship
Specifically, by the end of this project students will
- learn traffic signs and appropriate traffic behavior
- understand how practicing road safety leads to better quality of life overall
- be aware of responsible road behavior whether on foot , bicycle or riding in a car
- research the material and put it together to create their own version
Teacher Creator: Afroditi Michailidi
OSOS use name:amichail
Feel free to contact me via the platform for any further assistance.
Se sentir
The teacher introduces the topic of road safety and suggests the designing of an onboard game. The initiative is given and students are divided into groups. Each group brainstorms on how to design their own game and on their roles in the group. They can use collaborative tools such as Google docs or Padlet to write down their ideas
This is followed by Brainstorming on Basic road safety issues followed by presentations e.g. videos such as
(SussexSaferRoads – Embrace Life always wear your seat belt)
Through a webquest designed by the teacher, the students working in their group acquire the resources necessary for their work.
(45 minutes)
Imaginer
Students approach their design and brainstorm to decide on the look and feel of their board game, its specific layout, the tools necessary for implementing it. The teacher is available to provide specific requirements if needed e.g. number of tiles in the board, adding instructions on board etc
(30 minutes)
Créer
Students work at their design. They can draw by hand, use image software or scan photos. They can also use online tools such as Glogster to draw their board.
(45 minutes)