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Steam Journey of the Little Explorers

Hosted by OSOS , contributed by BEKA on 4 January 2021

The adventures of kindergarten explorers on the journey of STEAM will be the subject of this project. The aim of this project is to support 21st century qualifications, to develop students' scientific thinking, creativity, exploration, critical thinking and problem solving skills and to adopt STEM disciplines as innovative and entrepreneurial individuals.

Our aim is to enable students to gain the ability to find solutions to daily life problems through STEAM, to provide interdisciplinary transition learning in the fields of science, technology, engineering, art and mathematics with project-based and problem-based learning, design model and methods.

Also, with our project, it is aimed to adopt health rules against the pandemic period and to prevent the epidemic in the daily lives of our students and in the school. Measures to be followed in protection from pandemics and epidemics will be included in the project activities.

Objectives: The achievements aimed at achieving the students are as follows.
-to be researcher and innovative
-to gain problem solving skills
- acquire critical thinking skills.
- conduct independent research
-inquisitive, curious and creative thinking skills.
-to gain cooperation, knowledge sharing, secure communication skills.

Also, we expect to observe the following behaviours.
1. Having information about the pandemic period and epidemic diseases and making prevention measures a philosophy of life
2. Use of masks, physical distance and compliance with hygiene rules
3. The habit of taking measures
4. The positive behavior of our students in our schools
5. Using web 2.0 tools with web technology
6. By establishing a sense of responsibility; performing the assigned tasks on time and completely,
 

Activities will positively contribute to students' physical, cognitive, psycho-motor, language development, social and emotional development needs. Creativity, critical thinking, analysis, fun and creative activities and questioning with 21st century skills and gaining problem solving skills with these activities. It will integrate, research and develop students' abilities and abilities.

The project work will start in October 2020 and will end in May 2021. Monthly studies will be prepared by considering the suggestions of the students. The project will be carried out as individual and school joint team work. Webinars will be organized for idea sharing, collaboration and evaluations.

Students acquire the skills of finding solutions to daily life problems through STEAM, learn the transition between science, technology, engineering, art and math disciplines, STEM, gain creative thinking and problem solving skills, help, share, collaborate, transform information into unique products and inventions, industry 4.0 are the results of the projects expected to focus on the studies. 

The expected results from our project are as follows:
1. Information about epidemic diseases and the necessary measures to be taken will become a philosophy of life.
2. Our students will behave positively in our schools.
3. We will gain the habit of taking precautions against epidemic diseases.
4. Besides web technology, we will ensure the use of Web 2.0 tools.
5. We will ensure the dissemination of information
6. There will be emphasis on interdisciplinary interaction.
7. Responsibility awareness will be improved; It will be ensured that the assigned tasks are done on time and completely.

Learning Objectives
Enable students to gain the ability to find solutions to daily life problems through STEAM, to provide interdisciplinary transition with design methods.