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Learning from the Extremes - Galicia

1    |    Technology
The community of teachers from the Galicia region participating in the Learning from the Extremes Training Course

SciCulture

2    |    Science
Bringing together social enterprise, scientific research, and the arts. What is SciCulture? The SciCulture project, funded by Erasmus+ embraces the unknown by bringing together science, art and entrepreneurship. We do this by incorporating transdisciplinary practice — or combining specific areas of knowledge into a new type of knowledge — with design thinking. Why is SciCulture important? Too often the richness of expression found in the arts is restricted to galleries and theatre, just as the...

NEXT STEP in STEAM Education

4
NEXT STEP Logo
The project aims to add its contribution to the current efforts of a creative and innovative school by focusing on two key areas that could support the realization of suitable initiatives in every single school. NEXT STEP is proposing a whole school approach to learning by supporting schools’ capacity to work with external organizations so as to explore how such partnerships and networks can be built through a long-term strategy-based on trust and common objectives and how they contribute to key...

WET PLANET

1
Water is essential to life. It need not be spelt out exactly how important it is. Yet water pollution is one of the most serious ecological threats we face todayWater pollution happens when toxic substances enter water bodies such as lakes, rivers, oceans and so on, getting dissolved in them, lying suspended in the water or depositing on the bed. This degrades the quality of water. Not only does this spell disaster for aquatic ecosystems, the pollutants also seep through and reach the...

Reflecting for Change Portugal

134
This community aggregates all the schools and projects developed in Portugal by the Reflecting for Change Schools.

RAYUELA: Empowering and educating young people for the internet by playing

35
The RAYUELA project aims to empower and educate young people (children and teenagers primarily) in the benefits, risks and threats intrinsically linked to the use of the Internet by playing, thus preventing and mitigating cybercriminal behaviour. The internet has become an integral part of children and young people’s lives. The increased time spent online is prompting questions about whether they are in control of their internet usage. RAYUELA’s main goal is to understand the drivers and human...

DRIVE (Dos and don'ts regarding Road safety In the city while moVing around Every day)

2    |    Social Studies
Project Title: Walking around safely in our neighbourhood! Students walk around their neighbourhood and take photos related to road safety (e.g. road signs). Back in class, they bring their shots, then talk about them and road safety in general. Several relevant activities take place. As a final product, students create Road Safety leaflets for their classmates, teachers and parents.

Reflecting for STEM

14    |    Science
Αντικείμενο της κοινότητας είναι η εκπαίδευση STEM.

REFLECTING FOR CHANGE_IEP_GREECE

52
Στην κοινότητα συμμετέχουν όλα τα σχολεία R4C από την Ελλάδα.

spaceEU

3
spaceEU is a European-funded project that fosters a young, creative and inclusive European space community spaceEU implements an exciting space outreach and education programme to spark the interest of young people in STEAM (Science, Technology, Engineering, Arts and Maths), and to encourage them to consider space-related careers. The project inspires and broadens young minds, develops a sense of European and global citizenship, and through our shared human relationship with space, fosters long...

GOSTEAM

18
This is the educational community of the project GOSTEAM.

Digital Media Literacy for Active Citizenship (DIMELI4AC)

2    |    ICT
The DIMELI4AC project (http://dimeli.eu/) pioneers to develop pilot-test and evaluate a tool kit which will support schools to establish their own DIGITAL MEDIA LITERACY ACTION PLAN in order: To empower young students to become responsible, critical, global citizens for the digitalised and connected world we live in, while creating blended learning opportunities to acquire digital and media literacy skills to safeguard democracy and common values. To utilise the non-working time of schools in...

Διαδικτυακό θερινό σχολείο: Προς ένα ανοιχτό και ψηφιακά ώριμο σχολείο

30
H συντονίστρια Εκπαιδευτικού έργου στις Φυσικές Επιστήμες του 4ου ΠΕΚΕΣ Αττικής Δρ. Ασημίνα Κοντογεωργίου σε συνεργασία με την Ελληνογερμανική Αγωγή, την Επιστημονική Ένωση για την Προώθηση της Εκπαιδευτικής Καινοτομίας (Ε.Ε.Π.Ε.Κ), το ΕΚΦΕ Αλίμου και το ΕΚΦΕ Ν. Σμύρνης, διοργανώνουν το διαδικτυακό θερινό σχολείο επιμόρφωσης εκπαιδευτικών «Προς ένα ανοιχτό και ψηφιακά ώριμο σχολείο». Το σχολείο στοχεύει στην εξοικείωση των συμμετεχόντων με την φιλοσοφία του ανοιχτού σχολείου που παρέχει ένα...

Open Schooling Summer School

64
The “Towards an Open and e-Mature School” Summer School aims to familiarize participants with the open schooling approach that provides a powerful framework for school heads and teachers to engage, discuss and explore: how schools need to evolve, transform and reinvent; how schools facilitate open, more effective and efficient co-design, co-creation, and use of educational content tools and services for personalized science learning and teaching; how schools can become innovation incubators and...

Eurospectives 2.0

72
A project that combines the art of telling stories with the use of a variety of multimedia tools Eurospectives 2.0 stands for encouraging European learners in telling their stories and their perspectives as active citizens. As a spin-off of the strategic partnership, "Digital Natives", the partnership identifies good practices and lifelong approaches in digital learning and digital storytelling. The project aims to enhance the quality and relevance of the digital learning offer in education and...