DARE had three objectives:
- Objective 1: To unfold the potential of the project partners' experience in deploying information technologies through peer-to-peer communication strategies by integrating cycling virtual reality (VR).
- Objective 2: To study the effectiveness of the project's VR-empowered message.
- Objective 3: To establish and involve local working groups (LWG) in the project.
The current report is the final output of the project monitoring and evaluation activity. It explores to what extent the three DARE objectives were achieved. While achieving them, the DARE consortium expected the following:
- Result 1: Building capacity for active and meaningful participation and involvement of the project partners in preventing drugs and alcohol abuse among young people.
- Result 2: Promotion and encouragement of active and meaningful participation and involvement in the young people's dialogue.
Educational Object Context
primary education
Educational Object File